Blender Lite
By Scrubs in Scripts and Addons
Realistic Rendering made easy

If you are wondering how you could create beautiful images of LEGO models such as the ones you can see in the Mecabricks gallery, this add-on for Blender is the perfect starting point. Download the free archive and follow the procedure from the PDF file attached to the add-on.

Template files with good render settings are provided however, models can be imported in any existing Blender scene.

Software and files needed
• Environment images [e.g. zbyg Packs]

Bevel Shader has been made by Piotr. For more information see this thread on

Two types of shaders are provided. Principled BSDF based shaders can only be activated in the preferences if you have the latest blender daily build (2.8 excluded).

Beta Version
The package includes a special beta version 2.0.8b1 for the Blender daily build. Import code has been optimized and materials designed to work on GPU. As a result render time shall be significantly smaller and memory used lower.



Change Log

revision 2.0.8b1 [03 May 2018]
- Added Add-on 2.0.8b1 for Blender Daily Build
- Add-on 2.0.7 for official version of Blender 2.79 is still included

revision 2.0.7 [17 Feb 2018]
- Updated values for 150 and 139
- Added materials 334, 346 and 1106

revision 2.0.6 [15 Oct 2017]
- Removed add-on preferences.
- Update template with pre-defined settings for filmic and denoiser.
- Updated materials and removed scale input.
- No backward compatibility with Blender versions lower than 2.79.

revision 2.0.5 [01 Aug 2017]
- Fixed issues with transparent decorated parts.
- Imported parts are automatically added in an empty object named after the model.
- After process is completed, only the empty object is selected instead of all imported parts.
- Added backdrop to template files.

revision 2.0.4 [24 Jun 2017]
- Adapted the code to make it work with the workshop exporter update.
- Fixed material replacement bugs.
- Updated mb_decoration to make it work with multi-transparent parts and parts having transparent inserts.

revision 2.0.3 [17 Jun 2017]
- Updated Default Shaders to have similar input values for both Default and Principled.
- Updated Pearlescent and Metal materials for Principled shaders.
- Fixed a bug with transparent parts in mb_decoration.

revision 2.0.2
- Corrected a bug that could prevent the add-on from importing models.

revision 2.0.1
- Added option to use shaders made with Principled BSDF.
- Added a new template that includes settings for the new denoiser.

These settings currently only work with Blender daily builds (2.8 excluded)

revision 2.0.0
- Script has been converted to an add-on. Models can be imported in any Blender scenes.
- Materials have been updated
- Decoration shader automatically detects base material and decorated areas to apply the correct materials.

revision 1.8.9
- Updated to make the script work with the DAE exporter improvements

revision 1.8.8
- Updated transparent material
- Updated chrome material
- Set unit system to metric and updated viewport scale
- Simplified set up process

revision 1.8.7
- Updated transparent material
- Turned on reflective and refractive caustics
- Increased glossy and transmission bounces

revision 1.8.6
- Redesigned rubber material. Node includes inputs to tweak the procedural bump map values.
- Updated rubber black hex and rgb values
- Updated pearlescent material and added a procedural marble texture (Thanks to Cynaptic)
- Fixed bump map scaling issue
- Updated default render samples value from 1000 to 600
- Updated normal wiring for all materials

revision 1.8.5
- Added experimental script to apply a subdivision modifier to parts

revision 1.8.4
- Added support for bump maps
- Updated part names

revision 1.8.3
- Updated values for Orange 106 and Gold Ink 299

revision 1.8.2
- Template compatible with latest version of the Mecabricks workshop
- Work with multicolour flexible parts

revision 1.8.1
- Updated Transparent material

revision 1.08
- Updated value of Transparent material 40
- Updated value of Rubber material 1026
- Updated Transparent material
- Replaced custom Fresnel by default Fresnel for Solid material
- Replaced custom Fresnel by default Fresnel for Milky material
- Replaced custom Fresnel by default Fresnel for Rubber material
- Replaced custom Fresnel by Layer Weight for Pearlescent material

revision 1.07
- Corrected value for colour 119
- Removed "Display Relationship Lines"
- Updated Fresnel Node
- Changed subsurface scatering depth to 0.5mm to avoid black lines at edges
- Remove SSS from Chrome material
- Reworked Metal and Rubber materials
- Tidied up materials

revision 1.06
- Updated SSS node and mix shader
- Updated glossiness for some of the materials
- Fixed Speckle and Glitter materials
- Updated scale of default scene (1 instead of 0.02)
- Updated camera end clipping point

revision 1.05
- Update colour value of Gold Ink (299)

revision 1.04
- Update colour value of Medium Azur (322)

revision 1.03
- Update colour value of Light Nougat (283)
- Update colour value of Medium Nougat (312)

revision 1.02
- Fix shader issues with Blender 2.74 for Windows

revision 1.01
- Change subsurface scattering falloff to gaussian in order to avoid Blender 2.74 crashing under Windows.

revision 1.0
- First issue
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File Formats
Blender (.blend)
PDF (.pdf)
ZIP (.zip)
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