The content you were about to view is not suitable for minors.
The page that you are trying to access contains adult content, which may not be suited for minors. Please verify that you are aware of this, and are within legal age limit to access this content. Note that we take no responsibility for any content if you decide to proceed to this page as a minor.
Images posted in this section must comply with the Mecabricks rules. Please read carefully the rules before publishing.
by
No renderings uploaded yet
143
15
About
Inventory
Share
Just thought it'd be fun to point this out!
Brick (Stop Motion) Animation:
In a Brick Animation, the user creates each frame individually. Then they make one frame invisible and the next visible by a simple script created in Nodes.
Node Animation:
The Node animation is more or less the 'normal' type of animating. Animating is done in nodes, which will calculate the paths of any object you want to animate, making it less work (at least, if you know what you're doing XD)
Advantages:
- Less work
- Smooth
- Material to learn from
Disadvantages:
- Medium complex
- Not as much artistic freedom (more work to suddenly change an objects material or path)
NoFrame Animation:
This is a very special type of animation which doesn't use the timeline (it can use the frame rate). This is used for games (like the ones I program), but can also be used for animation, although it is a lot more work than the Node Animation and much more complex than the the other two combined!
Advantages:
- Programming
Disadvantages:
- Complex
- Almost no learning material
- Not as much artistic freedom
Alright then, it's getting updated now, and I am not taking everything, just part of it I know for just a limited time, and also, thank you!
Oh, do you like the new [size=1px]And way shorter[size] username?
Let me try that again,
Alright then, it's getting updated now, and I am not taking everything, just part of it, I know for just a limited time, and also, thank you!
Oh, do you like the new And way shorter username?