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I think I can improve the print map in a way, that decals printed on top of other decals are bumped, too. Currently it's only the outlines of printed areas, which is actually not quite correct.
Yes, I've noticed that, and have put the decals and masks on top of one another in a PS document to double-check, and they're all well aligned. Seems that the bump map appearance is dependent on the angle of light. I've already reduced the Bump Strength from 1.0 to 0.5 to reduce that, since I also found some mirroring effect at the bump edges. To cut a long story short, I can send you the .blend for you to check.