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Crossroads
Published 2 years ago
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A collage of modular buildings set up for one purpose only.
Renders.
Thank you Scrubs for all the work you put into these buildings, I know how much time it takes for just one. I would've given up on the project before I'd hardly started it if it wasn't for you.
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Heathlix
2 years ago
the render looks fantastic smiling face with open mouth
Superdooperhero
2 years ago
How did you export this huge file from Mecabricks in order to render it? I could not export even one such building and I have 32Gb memory.
MalMan35
2 years ago
Thanks for putting this together! I started doing something like this before but never finished it. face with stuck-out tongue Nice render BTW!
Maxao2000
2 years ago
Thanks for all the support guys!
@Superdooperhero I don't think it's as much how much memory you have as the processor. I have a Ryzen 5 1600 and imported it one building at a time. Memory is more needed once the file is in Blender. The processor is what calculates the sizes, shapes, and textures. I hope that helps.
Renderbricks
2 years ago
@Superdooperhero You need to use "Link Materials to Meshes" to use real instances of objects. This helps to lower the RAM usage dramatically.
Superdooperhero
2 years ago
@Renderbricks Where does one find the "Link Materials to Meshes" setting. I don't see it anywhere in the export.
Maxao2000
2 years ago
When you go to import the model into Blender there should be a partition called "Import Mecabricks" on the left side of the screen. That's where the "Link Materials to Meshes" checkbox should be.
Superdooperhero
2 years ago
@Maxao2000 @Renderbricks I don't have a memory issue with importing into blender, I have a memory issue with exporting from mecabricks.
Renderbricks
2 years ago
@Superdooperhero I see. My bad. Did you test different browsers? My biggest model I exported was 71K bricks. I need to test that again. I have 32 GB RAM here. Alienware 17.
MalMan35
2 years ago
@Superdooperhero What browser are you using? When I export big scenes I use Firefox because it seems to be the most stable for that. Other browsers (like Chrome) seem to crash or lock up when there are a ton of bricks. I managed to export a scene similar in size to this one on a MacBook Air (2015). It only has 4GB of RAM!
MalMan35
2 years ago
Oh silly me I just realized that Renderbricks mentioned the same thing. flushed face I really need to read things better. face with stuck-out tongue
Renderbricks
2 years ago
Yes, it's a browser issue. I have many issues with Chrome.
Superdooperhero
2 years ago
Tried all the browsers, can't export Assembly Square. Are you using Collada? Are you enabling the lego text on the brick? Are you grouping by colour?
Renderbricks
2 years ago
I would recommend to export by groups anyway to get your scene organized.

Just separate the parts of the scene in logical groups (e.g. by building, special parts etc.). Select your group and hide the rest. Export to Collada with LEGO logos. Just the visible parts will be exported. This should avoid the issue.

Import all separate groups into Blender.

Tell me if that works for you.
Renderbricks
2 years ago
I tried all browsers and they failed. Microsoft Edge is not reporting an error like Chrome oder Firefox. It simply refreshes the Workshop and reloads the scene automatically.

The only way to export the model is to do it - as recommended - by groups: buildings and streets. Addionally it's very useful for a good organized scene and in case you need to refresh one of the buildings. Then just delete the specific building and import the new version.
Renderbricks
2 years ago
I am pretty sure it's not a matter of complexity. It's a matter of how many individual bricks a scene is using. I assume that a scene with a few different bricks but several tenthousands instances of these bricks will export while a scene with hundreds of individual bricks with their instances might cause this issue. Just SCRUBS knows if this is possible to fix. What would be good not to run into those critcial limitations.
Superdooperhero
2 years ago
@RenderBricks Not sure what you mean by hide. When I click on Group, Remove nothing happens.
Superdooperhero
2 years ago
@Renderbricks When I click on the group name and then change the Visible to Hidden, it changes all the groups to Hidden instead of just the group I am in.
Superdooperhero
2 years ago
Managed to figure it out using delete. Busy rendering.
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