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I have no idea. My print dimensions are normally the same as the UV map. Like the torso UV map is 1024x1024 so my print is 1024x1024. If it's smaller the details will be less clear. Like the Doctor Strange poster I made, the UV was 512x512. The original print was also 512x512, but it came out blurry and less detailed. So I made the UV bigger to 1620x1620 and the print 1620x1620 and it was way clearer. Hope that helps. I'll add you to my mecabricks friend list too!
I'm not mad at you! Why would you think that?
I don't know what is wrong with you, but people might not like you because you say random things, idk. Maybe it's because your models are not "good", are boring and don't have a lot of effort put into it. Maybe try spending time perfecting your models and say more positive and nicer things. Try making some friends.
They aren't bad, they could have improvement though. Like the Luke Skywalker model you told me about. Use some printing, or make your own. You should add some accessories to make it more intresting, like they are doing something. That way, more people will look at it.
I make my printing on an ipad so Here are the steps
1. Go to mecabricks, go to parts, click the 2nd logo on the left side, click custom. Enter your piece into the configurations, (you can find pieces in parts, if you need help look in the forum)
2. Click decorations and download the UV maps you need. (You can find prints for official parts by clicking edit when browsing parts, but only if there is 3d data. For minifigure parts click the category with [-] on the left, there you can find specific parts.) Download the color chart (not in parts)
3. If you are tracing something, look for a picture of it online.
4. Open your drawing app. (I use sketches school, (It's the only drawing app on my school ipad.))
5. Import the uv, DON'T CHANGE THE SIZE, it makes it easier to crop. Add the 2nd photo if needed. Change the opacity to line it up. If symmetrical turn on the symmetry tool if there is one put the middle of the print to the line.
6. Draw/Trace the black lines.
7. If there is metallic/texture , don't add color yet. But black can stay, it doesn't add texture. (other colors add a thin layer of actual 3d textureFill in the metallic red, hex# is ff0000, chrome green, 00ff00, sticker 0000ff. If it's combined metalic on sticker, make it ff00ff. If there is texture that is not fill in, draw that first, and use the paintcan/fill tool and make it the red/green/blue. Make sure there is no edges, if there is another color there, it will add small 3d dots, which we don't want. If the hex color is overlapping where the black is, copy and paste on the original black outlines back on to the EXACT same place. (I do that by adding a piece of color to the corner of the screen and use the knife/copy tool, then I paste it and the edges line up perfectly.) When you have all the texture, add it to your photos. Make sure the backround is transparent
8. Undo all that until you only have the black outline and the metalic color that is not fill in (it's a shape on it's own)
9. Color in whatever you want, make sure it's not outside the uv shape, otherwise it will make the
whole piece whatever the color is.
10. Trim the edges to make it look neat
11. Upload to photos with a transparent backround.
12. Go to a photoshop website and crop the photos to the exact dimensions as the uv map. Then save it. (Don't edit in photos because it will give it a white backround)
13. The next step saves your storage space in your texture library, you only have 20 mb. Go to tinypng.com and import the photos into it, the website shrinks the file, (normally 70-95%)
14. Go back to mecabricks, repeat step 1, click decorations and in the 1st search bar click +, find the file. It should be on the piece now, next if there is texture, metalic, chrome, and sticker, click the + next to the data search bar, find the file with the black and texture color (red,green, and blue) and the textured parts on the piece should be textured.
15. Give the brick a name
16. Click Create
17. And render icon to make it easier to find in workshop. The metalic part should look glittery in the render.