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42093-1: Chevrolet Corvette ZR1
Published 3 years ago
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=Recreate engineering excellence with this LEGO® Technic™ 42093 Chevrolet Corvette ZR1. Developed in partnership with Corvette, this exclusive model really captures the essence of the iconic supercar and comes with an authentic orange and black color scheme, black spoked rims with low-profile tires, large rear wing and 4 tailpipes. This Chevrolet Corvette ZR1 replica also features working steering and a visible detailed V8 engine with moving pistons. Rebuild this awesome 2-in1 model to create a realistic Hot Rod replica.

Exclusive Chevrolet Corvette ZR1 replica model with a wealth of realistic features, including a large rear wing, 4 tailpipes, black spoked rims with low-profile tires, working steering and a detailed V8 engine with moving pistons.
This collectible toy car comes with an authentic orange and black color scheme plus a cool sticker sheet for additional detailing.
Operate the working steering and maneuver the vehicle to activate the visible V8 pistons.
2-in-1 LEGO® Technic™ set: rebuilds into a Hot Rod.
This LEGO® Technic™ model is designed to provide an immersive and rewarding building experience.
LEGO® Technic™ sets feature realistic movement and mechanisms that introduce young LEGO builders to the universe of engineering in an approachable and realistic way.
Suitable for ages 9+.
Chevrolet Corvette measures over 3” (8cm) high, 11” (29cm) long and 4” (12cm) wide.
Hot Rod measures over 3” (8cm) high, 9” (23cm) long and 4” (12cm) wide.

Missing Parts:
42531: SHELL 3X9X2, W/ 4.85 HOLE, NO. 1 (https://brickset.com/parts/design-42531)

11954: BOWED PANEL 3X11X2 Ø4,85 (X19) (https://brickset.com/parts/design-11954)

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620 pieces
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2 years ago
I made the fenders myself in Blender. They are good enough for a render, but I allready know it's not good enough to send in as a MB-part. Maybe later...
2 years ago
I believe that you use the Mecabricks add-on for Blender and scaled the model down? The materials are all screwed up. Materials do not scale by default.

If really you want to scale the parts down which is not recommended, you shall manually update the scale value of each materials one by one.
2 years ago
I know, the materials are bad due to scaling down. I linked each part manually based on their color, so I had just a few different materials. After that, I set the scale of the materials to 0.001, so I thought it should be alright again, since I use the real world scale (I use my models as assets in non-Lego scenes). Some other models I did the same thing and it looked ok.
2 years ago
If you use the recently updated Mecabricks add-on you cannot link a material made for another part design even if it is the same colour. There are differences automatically built in at import time and it will become even more true when more parts will be converted to the new part system (e.g. roughness, mould lines, etc)
2 years ago
Then I guess that's the problem. Thanks for you answer.
2 years ago
Anyway I did another render without scaling the model.
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