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Every single one of the 868 parts of this model have been modeled or converted to the highest Mecabricks standard. It took a few months but it allowed lots of common elements to be upgraded.
Check all the little details on the parts of the scene
My development iMac has an AMD GPU which doesn’t have the issue (or is actually hiding the problem with my custom normal shader) AMD returns 0 when other cards returns NaN. It happens when uvs are too close to each other. I’ll check if it is actually the case.