36 Posts
Ok. So how much is a credit, and I have to use the credits to get those settings? Can I buy something in the store to permanently have them? (Sorry for the questions, I just don't know.
)
20 Dec 2019, 19:48
3114 Posts
You can have more information here: https://www.mecabricks.com/en/credits
This is on a per render basis as I maintain the hardware, software and pay for the power myself.
20 Dec 2019, 20:18
Edited 20 Dec 2019, 20:18
36 Posts
K.
22 Dec 2019, 01:30
2 Posts
Thanks for creating this amazing software. I was wondering what the global illumination option does?
22 Feb 2020, 20:39
3 Posts
I am having problems rendering, every time i hit render button the "Check render settings" Alert appears. Can anyone explain me what can I do?

Thank you
14 May 2020, 11:02
3114 Posts
You turned on settings that can only be used with credits - fields are marked in red.
14 May 2020, 11:21
3 Posts
Now i am able to go to the render page but only the background renders not the model
14 May 2020, 11:33
36 Posts
Cate check out my "How to render in Mecabricks" Youtube tutorial series and see if that helps. I've got another addition to it coming out in 2-3 days so stay tuned and see if that might also help. https://youtu.be/TIjsmQGfGlg
14 May 2020, 18:06
4 Posts
I can't put color or render
9 Jun 2020, 15:50
2 Posts
Hi Scrubs, I had a quick question about the DoF settings in blender.

From my testing, even by setting the aperture radius to even 0.1 and creating an empty as a point of focus, it was hard for me to achieve a shallow depth. I believe this is because the objects by nature are large in scale and as a result the blur is barley noticeable in comparison.
Because of this, I tried scaling down the assets, achieving the shallow dof i was after but now more problems occurred with the appearance of materials due to the size difference, which i have seen you discuss in different posts.

I was wondering how you would tackle this situation, or if i have missed something?
Thankyou and I look forward to your response!
3 Aug 2020, 05:38
3114 Posts
You shall set the Blender units appropriately. Mecabricks uses millimetres not metres which is the default in Blender. See my template attached to the addons. For whatever reason, the units are not applied to the dof values and you shall still divide by 1000 (m to mm).
3 Aug 2020, 06:44
Edited 3 Aug 2020, 06:45
2 Posts
Perfect! thankyou
3 Aug 2020, 14:09
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