233 Posts
The Mecabricks2Blender Template uses Subsurface Scattering and Round Edges, so I wondered how much I should scale down an export (Collada) in Blender to get realistic results (at least, the Shadow is effected by the scale as well...), because the incoming export is HUGE.

Does someone know the value (e.g. 0.2)?

31 Dec 2016, 10:55
700 Posts
The way the template works now is so that you don't need to scale anything. I'm not sure if it'll look better altered or not, but feel free to experiment.
31 Dec 2016, 16:58
Edited 31 Dec 2016, 16:59
233 Posts
Okay, thanks.
31 Dec 2016, 17:55
3053 Posts
You can still scale your model if it is really needed (moving the camera instead is better but can create issues with clipping and viewport rendering if model is too big). However make sure that you are happy with the scale of the model before you run the script. If you want to change it later you will need to update the materials one by one... not fun!
31 Dec 2016, 19:16
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