20 Posts
Hi there, I’m an intermediate blender animator. I have done a bit of modelling but not advanced in it. I’m currently working on a short film with CGI LEGO.
I love mecabricks but I want to do some cool stuff with simulations in blender.

In theory, I’m wanting to convert a normal mesh object (eg a uv sphere) into a brick creation (LEGO). https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcSzkORTVuw2rGftLPgeqy0ZOZl4EcqhzOTvFDKuib30JBgpDcUg 12

This however takes a lot of time to do manually. I was considering a script might be able to do this but I’m not that experienced in script capabilities. I know you can use dupliverts to create geometry at veticies and therefore create a 1x1 brick and assign it to certified at spaced intervals. What I really want to know is if random sized bricks can be used like this instead of identical 1x1 bricks? This would mean one large brick for multiple verticies. Like In the image above. As I want it to look realistic with a variety of brick sizes.

I hope this makes sense. Any advice would be extremely appreciated. Thanks in advance.

I have heard of the Bricker script for blender but I wish to do it manually to have more control and more importantly do it for free.
5 Dec 2018, 11:24
21 Posts
*Just passing by for notifications about this!*
19 Dec 2018, 00:41
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31 Jan 2019, 14:48
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