363 Posts
There's some kind of url you can type in to get your model's inventory, I don't remember it though Confused face
26 Jun 2019, 23:18
2370 Posts
See this post for private inventory https://www.mecabricks.com/en/forum/topic/401
27 Jun 2019, 03:00
1 Post
this really helped me thank you
18 Jul 2019, 10:20
3 Posts
I know this does not fit the topic of this discussion, but I would appreciate if someone could help me with my problem. I am designing a Lego ship that i want to build and was wondering how I could order it and figure out the price.

How might I do this?
18 Jul 2019, 15:35
363 Posts
You could download the xml file and upload it onto Bricklink, as a wanted list.
18 Jul 2019, 18:48
3 Posts
I need help plz
18 Jul 2019, 18:55
3 Posts
I Dont know what a Xml file is, or how to get the Xml file to the briclink or the wanted list
18 Jul 2019, 18:57
1 Post
Hey how do you view all the bricks you've used in a model?
27 Aug 2019, 17:23
208 Posts
@legoewok
That has been answered literally six comments above... may I build upon the post of @Scrubs:

For public models:
Model page → Inventory (below 3D player)
That's the inventory of your model. If you want to export it to Bricklink, head over to → Bricklink XML
You will get 2 files. One can be updated directly on Bricklink. The other one is the list of part that Mecabricks doesn't know how to convert (e.g. bricklink information has not been filled in yet in the database).

For your own private models, use the url:
Code:
http://www.mecabricks.com/inventory/bricklink/{MODEL_ID}.zip

where MODEL_ID is the 11 chars alphacode of your model.
27 Aug 2019, 19:20
Edited 27 Aug 2019, 19:21
1 Post
how do you rotate?
5 Sep 2019, 19:53
208 Posts
@fravelettilo14097
Hit [M] to switch between translation/rotation gizmos; you can use [←]/[→], [↑]/[↓], [HOME]/[END] for quick 45° rotating too. You can switch between global or local rotation if you need to with the Transform Orientation dropdown menu (or [V]) and change the sensitivity of the gizmo between Small/Medium/Large (0.5°/22.5°/45°) with the Transform Grids dropdown menu (or [Q]).
Keep in mind that the selected part will always rotate around the selected pivot point; you can temporarily select manual pivot points by hitting [P] + selecting another pivot point.

For precise manual entries, hit [R] and [X]/[Y]/[Z] + number value, or use the right transform toolbar.

I recommend going through the "help" header inside the workshop as well as getting used to the shortcuts for a faster and more enjoyable building experience: https://mecabricks.com/en/forum/topic/10

Edit: if you happen to want to know how to rotate the camera view, [LMB] + drag. Just in case.
5 Sep 2019, 23:23
Edited 5 Sep 2019, 23:36
4 Posts
i cant move my flexable peices in a felxable why
8 Sep 2019, 00:29
208 Posts
@Hoodedspider
Did you press [F], then select a control point or handle? That's how you rotate or translate flexible parts. And you can only do this on parts that are flexible, which are marked with a little curve-and-handle symbol (see "Tubes" section for reference).
If you're inside of the flexible edit mode, you can't move the whole flexible part unless you select all control points (simply hit [A]) and move them; keep in mind that undo ([Ctrl]+[Z]) doesn't seem to work in flexible edit mode.
8 Sep 2019, 09:08
1 Post
Do you know how to copy and paste?
13 Sep 2019, 00:55
2370 Posts
Copy and paste doesn't make sense in 3D. Instead you can duplicate the selection using the clone tool in the left toolbar or by pressing D.
13 Sep 2019, 02:44
Edited 13 Sep 2019, 02:45
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